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Introduction

This document details the potential integration with the Gosu Gamers web site.  The intention is to streamline tournaments to limit the risks of technical difficulty for teams and tournament organisers.

Workflow

The following is the proposed workflow for integration with Gosu Gamers site. 

Integration Workflow

Initially, the gosu site will need to prepare the check.  During team checkin, the gosu site needs to decide if a team needs to select a map or if NautDrafter should select the map.  Meaning, if its best of 1 or Game 1, than the NautDrafter system can automatically select the map.  However, if its Game X, than the losing team (should be known by Gosu Site) should select the map.  Once the map information has been determined, the Gosu Site will need to either send a request to the NautDrafting System OR the NautDrafting system could pull the Gosu Site (say every minute). 

Either through the push or pull requests, the NautDrafter system will require the following information to create a server hosted in the cloud.

  • Server name: (Maybe something like this: [Awesome Cup] Team XXX vs Team YYY - Game ##
  • Team Names: The name of red team and blue team
  • Custom Draft Configuration Name: IE "Awesome Cup - Best of 1"
  • Selected Map (optional): The name of the map for the server to use (not necessary if custom draft automatically selects)
  • Password (optional): Could be randomly generated, a general password for the tournament, or no password (public)

 

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